The following terms / meanings will apply when used in the body of
these rules.
Game:
The element of a match
recognized as 301, 501, 601, or Cricket.
Masculine: Masculine
gender nouns or pronouns will include the Female gender.
Match:
The total number of
games played per night, as described in rule # 11.
Poll: Refers
to a poll of the League Officers, Conference Representatives, team Captains.
Turn:
The player’s throw of
3 darts or less in the case of completing a game.
Each turn begins when the previous
Thrower’s darts have been marked and pulled.
Thrower:
The person whose turn
it is.
The name of this league is the Association
of Bergen County Dartists (A.B.C.D.) This league was founded in 1977
by Basil Pritchard and it’s purpose is to foster Good Fellowship and
Sportsmanship through playing the game of darts. The A.B.C.D. also
supports and encourages the practice of a Designated Driver.
Shall be vested in the Board of Directors
consisting of:
- League
Officers (President, Vice-President & Secretary/Treasurer)
- Conference
Representatives - 2 representatives from each conference (A, B, C & D
Conferences)
- Team
Captains
Elections
- The
League Officers will be elected to a term of two (2) years, after which
the officers can seek re-election for another term.
- The
Conference Representatives will be elected yearly
- The
Secretary will manage all correspondence
Responsibilities
- League Officers
- These are paid positions. There is a set amount allotted for each
League Officer position. Any changes to these amounts have to be voted
upon by the League Officers. The last increase in pay was in 1993. As of
2005 the League President is no longer a Paid Position.
- Will administer the season’s applications, comprise a schedule
for the teams accepted and provide and organize the rules contained
herein (“Rules “).
- Make final decisions on protests; arguments or disputes when same
are not covered in these rules
- Make decisions on situations that warrant immediate response, in
the opinion of the League Officers while always keeping the best interest
of the league a priority
- Schedule and govern meetings of the Board of Directors
- Organize the post-season banquets/awards ceremonies. All League
Officers must attend all banquets/awards ceremonies to present the awards
to the players. The League Officers (and one guest) are exempt from
paying for the 2nd banquet fee.
- Direct the expenses of the league.
- Conference Representatives
- Established in the 1999 – 2000 season.
- These are not paid positions as of the 2005 season.
- Should attend league meetings with the League Officers to discuss
league matters.
- Acts as a representative for the teams within their conference,
to voice the opinions of the captains within their conference. Needs to
be knowledgeable on the league rules and make interpretations (“not
decisions”) when giving consultation to a player or team.
- Will assist the league officers in: the alignment of teams within divisions and conferences,
the league tournaments and the annual banquets.
- Responsible for making suggestions of rule changes.
- Captains
- Needs to be knowledgeable on the league rules and to play within
their guidelines, always fostering Good Sportsmanship.
- Complete roster applications, Payment of Fees and the collection
and payment of monthly dues as per rule #3.
- Rosters, Roster Changes, submitting score sheets weekly to the
league.
- Attend a yearly captains meeting and inform players of happenings
in the league.
The League Officers will prior to the start of each regular season
create a budget that will determine the dues for thee season. Dues will be
determined each year by the number of teams that participate in the ABCD league
and the estimated cost to operate the league for the season. Team captains
shall be responsible for the collection and prompt payment of dues to the
League Secretary. The team captains will follow the payment schedule that will
be provided.
Captains that are delinquent in paying the team dues as per the due
dates on the payment schedule will be fined four (4) points against
their team’s season points. THERE ARE NO EXCUSES ACCEPTED. This will
continue each week until the payment is current. Once penalty points are
issued they shall not be taken off.
ALL DUES MUST BE PAID BY CHECK OR MONEY
ORDER, NO CASH. Teams must be current with their dues in order to compete in
any post-season play. Any team owing 2 months dues shall be removed from the
league, losing all rights to any dues previously paid and awards.
Each team will be required to give a non-refundable
application/entrance fee. The amount will be posted on the application for
membership letter distributed prior to the start of each season. Payment of
this fee will be required to participate in the league and must be presented at
the preseason meeting along with a completed roster to be eligible for acceptance
into the League.
Application for membership will be granted to any organized team that
will play its matches in a Bar, Tavern, Club or Association located in Bergen
County, NJ provided such that the team and location are acceptable to a
majority of the League Officers. It is required that each establishment must
provide a dartboard and playing location in accordance with Rule #11 for each
team being submitted into the league. This is because scheduling cannot always be
accommodating for establishments with multiple teams whereas all the teams in
the establishment might be playing home on the same week. The league has also
opened its borders to include Hawthorne and Clifton.
Completed applications from returning teams, which are received at the
preseason registration meeting will take precedence. Other completed
applicationsexcept those from the prior season's waiting list will be
chosen by virtue of a blinddraw. Membership may be denied in
order to arrive at an amount of teams conducive to a proper schedule. Teams
denied after the blind draw will be put on a waiting list and will be chosen
prior to said draw next year. Any changes in playing locations must be approved
by the League Officers.
Rosters are limited to a 12player maximum at any one time and
will be frozen after 2/3’s of the
season. Prior to this, players can be added by providing on the back of that
week’s white (top copy) score sheet the players name and signature and opposing
captain’s initials to acknowledge. Players can be removed by noting so on the
back of a white (top copy) score sheet. No player may return to a team once
they are removed, unless they have not played for another team and has sat out
for at least 4 MATCH WEEKS. If a player does return, win points and
all-star points will not be reinstated. Teams will be penalized (2) points
for each player incorrectly added or for each excessive player, (per week until
corrected). League Officers may deny participation
to any player if:
(1)
A division is
too low for their talents
(2)
The player that
is being added would have been in placed in a higher division had the player
been on the preseason roster.
(3)
If the player’s
skill level in any other league is found to be greater than the conference they
are being added to.
The following penalties will apply:
(1)
That player will be immediately disqualified.
(2) All games won by that player will
be forfeited to the opposing team.
A player may transfer to an equal or higher division prior to the
roster being frozen provided:
(1) The original captain and the League Secretary
are notified within 1 week of the transfer
(2) The player has played in less than 1/2 of the
season’s total matches.
For a transfer to a lower division the League Officers will decide or a
poll may take place if necessary. Players may transfer to any team within the
first 4 weeks of the season and can play immediately with their new team; from
the 5th week of the season until rosters are frozen players must sit
out 4 MATCH WEEKS from the week last played. Wins and All-Star points
will be transferred only within the conference. If
a player does play prior to any applicable waiting period, all games in which
the player participated will be forfeited.
Banned Players
from the League
Players may be banned for either poor behavior or
monies owed to the A.B.C.D. To avoid any unnecessary situations no names will
be publicized. Captains will be notified ASAP upon detection of a banned player
having played. The said player’s team will forfeit any matches that the banned
player participates in. Protests will be honored with the player in question
being ineligible until a final decision is made.
Banned Players from a Playing Establishment
In some situations, there are players in the League
who have been expelled or banned from particular establishments. The League
understands that it is the establishments right to refuse service or entry to
any person due to previous events. If a player is banned from the said
establishment(s) then that player cannot play at that establishment and league
will not have any say in the matter. Another member of the team that is on the
existing roster should then replace the person that is banned from the
establishment for that match. A new player can be added to the team’s roster if
it is done prior to the league roster freeze date.
Unruly Behavior
ANYplayer that acts in a manner that is
detrimental to the team, opposing team or the establishment where the match is
being played WILL BE BANNED for a period
of time that will be determined by the League Officers. Causes for banning a
player include: Unruly behavior, verbal intimidation that is threatening,
extremely poor sportsmanship or damage to the premises. All captains and
conference representatives will be notified of the said players banning and
time frame for which the banning will occur. Depending upon the severity of the
incident the said player could be banned anywhere from a minimum of 2 playing
weeks to 1 full year.
NO TOLERANCE for physical violence (fighting, physical threats) that happens on the night of
a match. This will result in an immediate suspension of being eligible to play
in the next match for all parties involved in the incident. After the league
reviews the situation there will be further suspensions and/or ejections from
the league for a period determined by the league officers. All captains and conference
representatives will be notified of the said players banning and time frame for
which the banning will occur.
All regular season and playoff matches shall be played on Thursday
night. The only exception is when opposing team captains agree on another day
due to extenuating circumstances. (See Rule #16) At no later than 7:30 PM the
game (match) board must be declared open for player warm-up. Warm-ups shall
conclude when the Captains have filled out their initial line-ups and both are
ready to begin, which must be done by 8:00 PM.
Thereafter, each player shall be permitted (12) practice darts prior to each
game.
A forfeit may be called if any match is not in progress by 8:16 PM. Extenuating circumstances accompanied by
a phone call to the opposing captain by 8:00 PM, should allow for a reasonable
delay. Any matches that do begin are not subject to protest based on late
starting time. PLEASE REMEMBER THAT GOOD SPORTSMANSHIP SHOULD PREVAIL IN ALL
INSTANCES.
Six different players will compete in each set of games. Team points
per game will be equal to the number of players competing. Singles games count
as 1 win point, doubles games count as 2 win points, triples games count as 3
win points. The Away team will throw first in the first game of the Match with
each team alternating thereafter. There are no tiebreakers except in playoffs.
The match will consist of the following:
ALL CONFERENCES:
·
6
games of single 301- double on – double off
·
3
games of double cricket – with points
·
3
games of double 501 – double on – double off
CONFERENCE “A” and “B” and “C” will finish with 6-single cricket
games. CONFERENCE “D” will finish with 2 games of triples
601- straight on - double off. The first match will
always be triples 601 followed by the 3-single cricket games.
Darts may not exceed an overall length of 10”, nor
can they weigh more than 50 grams. American style wooden darts “Widdy’s” are
allowed. Penetrator Dart Points will be permitted. If the point should split,
the part of the point that is stuck in the highest scoring part of the board
shall be counted that way.
The Hockey (throwing) line must be clearly marked with tape or a
similar flush marking device and shall be at least 2 feet long. The Hockey
line shall measure from the back edge away form the board, 7’9-1/4” along
the floor to a plumb line from the face of the board. There must be at least 3
feet of clean throwing area behind the line. The home team will provide an
18" English Bristle board in good condition. It must be readily available
to all players without distraction and firmly anchored at a Bull height of
5’-8” from the floor, (9’ 7-3/8” diagonal from the bull to the front edge of
the hockey line).
Lighting must be affixed in such a way as to brightly illuminate the
board, reduce shadows and not physically impede the flight of the darts thrown.
A scoreboard must be mounted within a reasonable lateral distance form the
board. It must be visible to all players so as to enable them to check scores.
Upon receipt of any complaints, a League Officer will inspect the situation,
ASAP to arrive at a decision. Should any of the equipment not conform to these
rules, (7) days will be allotted for the correction (s) to be made with no home
matches to, take place until all corrections are approved by an Officer.
Subsequent to the (7) days, the Officers may decide to reschedule all future
games with no obligation to the non-conforming location. (Some bars have
playing locations that have been grand fathered in that do not meet all
specified regulations). In the event of overcrowding at any given location
on any given night the captains may agree to reschedule. The Board will decide
all protests regarding overcrowding or excessive noise.
For a dart to score it must remain in the board for at
least 3 seconds after the FINAL dart has been thrown by that player or
until the dart is touched. The tip of the point at the point of entry must be
touching the bristles and must be completely within the area of pie of the
dartboard. No dart may be touched by any person prior to the decision of the
scorekeeper. If a player or team member touches his own dart while
it is in the board during his turn, that turn will be deemed as completed, and
if the score keeper has any doubt to the exactness of any dart, that dart will
not score. If any other person touches a dart while in the board, the
score of those dart(s) will be agreed upon by both captains then removed so
that the remainder of the darts can be thrown. If there is any doubt as to the
exactness of any dart, that dart will score to the favor of the thrower.
At all times the score keeper and captains should try to
amend any such situations to the best of their capabilities keeping good
sportsmanship in mind. For a dart to be considered thrown the players arm must
be in the forward direction towards the dartboard. Thrown darts bouncing,
falling out, or missing the board will not be
re-thrown. In the event that a distraction takes place during a throw,
the dart may be re-thrown. A certain amount of distraction is unavoidable.
Home teams are responsible for furnishing a scorekeeper; the away team
may furnish a caller. After each turn the Scorekeeper shall announce what has
been thrown. If the caller sees an error he shall announce it at this time. It
is the player's responsibility to verify his score prior to removing any darts
from the board. The score remains as written after any darts have been removed
from the board. Scoring errors discovered after darts have been removed shall
be handled as follows:
(1)
Cricket games
shall stand if they are not rectified prior to any further darts being thrown
(2)
3O1, 501 and
601 game errors may be rectified if the correction is made prior to that
players team throwing any further darts.
Any corrections accepted by all players involved or both captains are
permitted and will not be subject to protest. In a team event any player going
out of turn shall score -0- for that round and his team shall forfeit the turn.
The scorekeeper may inform the thrower what he has scored and/or what he has
left any time during that players turn (only if asked). Players are at there
own risk in terms of accepting the score’s account.
The scorekeeper SHALL NOT SPEAK UNLESS SPOKEN TO BY THE THROWER and MAY NOT inform the
thrower in what is left in terms of a number combinations or strategy. Any
other person may QUIETLY advise the thrower during the course of a
match. The score keeper shall stand as motionless as possible while facing
away from the thrower at all times. DO NOT LEAN TO CHECK ANY DARTS SCORE
UNTIL A ROUND IS COMPLETED UNLESS YOU ARE ASKED. DO NOT STATE OR MOTION “CHECK
“ WHEN A PLAYER DOUBLES ON. IT IS THE PLAYER’S RESPONSIBILITY TO ASK IF HE IS
NOT SURE.
If the Away captain feels that the scorekeeper is a distraction he may
ask for a replacement. If none areavailable,
he may offer a scorekeeper of his own. If the home captain does not agree to
this then that game shall be awarded to the away captain. Complaints should be
registered with an Officer in order to monitor the team. The Officers shall
decide the handling of a repeat offender.
Players, Scorekeeper, and Caller Only are allowed inside the throwing
area. (In front of the hockey towards the board for a lateral distance of
approximately ten feet). Opposing players must stand at least 3 feet behind the
Hockey Line. Should a player’s equipment become damaged or should a player
require to leave the playing area during a match, that player will be allowed 3 minutes from his turn or game being called to be on the hockey ready to throw
prior to forfeiting his turn or game. Each player shall be allowed a maximum of
2 such instances per match.
Line-up sheets will be filled out 1 category at a time, played then the
next category will be filled out and so on (i.e. All 301 players are filled in
by both teams and played to completion prior to the doubles cricket lineups
being completed). Away captains will complete their lineups first. The home
captain will then complete their lineup with no reference to the away team's
lineup. As stated in rule #14 players will be given a 5 minute time limit to be
on the hockey line ready to throw when there game or turn is called. A
substitute may be added in any instance as long as they are eligible and
immediately available to play, otherwise:
(1)
In a singles
game, a forfeit will be declared
(2)
In a doubles or
triples game, the game will be played with less than the allotted number of
players with the team forfeiting a turn in each rotation at the position of
each missing player
If a player joins a game in progress no, warm-ups or delays of any kind
will be permitted. If a player’s space on the score sheet is left blank when
that set of games has begun no player may be added. Any player who is
substituted for may NOT compete in any
of that matches remaining games.
No match may be postponed due to a shortage of players. A match may be played light with as few as 4
players. In the event of inclement weather or an unforeseen emergency, the
captains will agree to play or postpone the match by 7:30 PM on the day of the
match. The home team captain’s shall report postponements to the League
Secretary that night. In the event of a disagreement a League Officer must be
contacted ASAP to assist in settling the matter.
Postponed matches will be replayed on a date set by both captains.
Matches from the beginning of the season till the last match in December have
until prior to the first match in January to make up their matches. Matches
from the first match week in January till the last match of the season have
until the weekend of the last match of the season to make up their matches.
A make-up match date MUST BE sent to the League Secretary within 2
weeks of the cancelled match. If a date is not decided upon by then, each
captain will receive a reminder phone call from a League Officer to get an
agreed upon date to play the match. If the match is not played within the
timeframe stated above, then both teams will receive a score of -0- to -0- for
that match.
301, 501 & 601 Games
When 95 points or greater are scored in a single turn, the total
point scored shall be added to that players All-star point total. High-Ons only
apply to games that require a double on to start the game (301 & 501). High
Finishes apply to 301, 501 & 601 games.
Cricket Games
During a single turn All-star points are awarded as follows for the
scores of C6 through C9 values, C-6 = 120, C-7 =
140, C-8= 160,C-9 = 180. (E.g. 2 triples and a double would be
marked as a C8). For corks: B-4 = 125, B-5 = 150,
B-6 = 180. When a player throws the
dart that wins the game and that dart increases the All-Start point value to a
C6 or higher or a B4 or higher, then the All-Star points will count (Example 1,
A player needs 3 Bulls to win and hits a Single, a Single then a Double to win
the game, this will count as a B4. Example 2, a player needs three 15’s and 3
Bulls and hits a Triple 15, Double Bull, Double Bull, this will count as a C7).
Along the same lines when a player throws the dart that wins the game any
remaining darts that are thrown after the winning dart will not count towards
All-Star points.
Perfect Games
In the event that a person throws a perfect game, this would be from
the time that the person first throws the darts during the game, that person
will be awarded an additional 700 All-Star points towards their season total.
Perfect games are: 301 – 6 darts, 501 – 9 darts, 601 – 11 darts, Cricket – 8
darts. This also applies to doubles and triples partners. In 301, 501 & 601
games, all darts thrown count towards the game (Example: If a person threw 5
darts to get in then threw the minimum darts to complete the game, this would
not be considered a perfect game).
Under no circumstance may a player add All-star
points to the score sheet after the carbons have been filled out. Any team
doing so will forfeit their remaining matches for the season.
A match shall be immediately declared a forfeited if:
(1)
A team uses an
ineligible player
(2)
A team fails to
be present at a scheduled match in accordance with rule #10.
The team winning by forfeit will receive 18
team points, with the forfeiting
team receiving 0 team points. Upon a
team's third forfeit, that team will be disqualified from the League and shall
lose all rights to all dues, awards and eligibility to participation in the
league tournament.
In the Event of a Forfeited Match:
The captain should fill out the score sheet as normal, with 6 players
in each category for all the games. The wins must be “circled” for the players
that shall be credited with the “game win”. Win Points shall be applied as
follows: 2 Points will be given for a win in singles 301 and singles cricket, 1
Point for a win per person in doubles 501, doubles cricket and triples 601
games. The wins for the players that are to receive them as noted by the
captain when filling out the score sheet will also count towards their playoff
eligibility. The sheet is then to be mailed to the league secretary who will
then calculate the average all-star points per-game at that point in the season
for each game they had been entered in. (i.e. if a
player that averages 25 all-star points per game is entered to get wins
in 301, double cricket, & doubles 501, that player would receive 75
all-star points for the week as well as wins for the three games).
Forfeited Games:
Individual games within the match that is being
played may be considered forfeited due to a lack of player(s) of the opposing
team (a lack of players is defined in Rule #16 where a team needs a minimum of
4 players to consider the match playable). Any player(s) that cannot play their
game because the player is missing to shoot the game shall get the forfeit.
(Note that a doubles match can be played with only 1 player). When a forfeited
game occurs then the following must happen:
(1)
The
game will be marked as an “W” and the win will go to the player who was to face
the missing opponent
(2)
The individual
player is entitled to “earn” All-Star points by virtue of the following scoring
method:
·
The player must
announce to the scorekeeper that he/she intends to begin throwing with the
game(s) being shot as if were being played. (Doubles starts shall apply in
accordance with the game description and you can’t score 400 all-star points in
301). The allotted amount of darts per game is as follows:
Single (15)
darts; Doubles (12) darts; Triples (9) darts.
Win
Points shall be applied as follows. 2 Points will be given for a win in singles
301 and singles cricket (Except for D Conference that will give 1 point for
singles cricket). 1 Point for a win per person in doubles 501, doubles cricket
and triples 601 games.
For scheduled matches involving ejected teams or scheduled bye(s) the
following scoring will take place:
All match disagreements should be settled privatelybetween captains. If an agreement can’t be reached, the
captain will indicate that protest will be filed and the game shall continue
under protest if possible. The score sheet will be marked at the point of
protest, and an official protest must be presented in writing to the League
Secretary within 48 hours. If the protest can be settled by a rule
interpretation the Secretary will settle the matter. If necessary a poll may
take place. The interpretation of the Rules throughout, in relation to specific
protest and irregularities, shall rest with the League Officers whose decision is
BINDING. Protest involving a League
Officer’s team shall be determined by the other remaining League Officers, if a
tie exist than the protest shall be resolved by a poll.
Result sheets must be sent to the League Address by the Friday
following each match. The Home captain is responsible for ensuring that the ORIGINAL (White sheet)
copy of the result sheet is sent in each week. The Away captain must send in a
carbon copy each week. There will be 1 penalty
point given to the team per week until the result sheet is sent in. Repeat
offenders may be denied re-entry in subsequent seasons.
Player Eligibility
Will be reflected on team
individual stat sheets. Each team will receive their opponent’s sheet prior to
the match. If a "Yes"
precedes the players name that player is eligible. This means that the player
has participated in at least 25% of the season’s games. If a player’s identity
is in question, a captain may request, with the assistance of the opposing team
captain, to see a photo ID. If none is available, the player must sign the back
of the score sheet. If the player does not comply then that player’s team shall
forfeit the match. A League Officer
should then be notified to research the situation if the player is found to be
an impostor or if the player refuses to sign the sheet then the player's team
will forfeit the entire match. The signature must be submitted to a
League Officer within 24 hours of the match in order for us to verify. (We will
then set up a meeting with the player whose name was used, requiring a photo
ID, and then get another signature for verification).
League Tournament
The A.B.C.D. holds an annual league tournament for its players. This
tournament has been split to 2 tournaments. One is for players in the A & B
Conferences; the other is for players in the C & D Conferences. Players
wishing to compete in the League Tournaments must be playoff qualified at the
time of the tournament. Awards will be given out the Winners and Runner-Ups of
each event. No A & B players may play in the C
& D tournaments and vice-versa.
Playoff Match Format
Will be identical to that of the regular season, except for
the following:
·
First team to 13 points wins the match and advances to
the next round. The Finals will take
place over a 2-week period with the first team to 25 point to be declared the
champion. The first week of the finals will be held at the lower seeded teams
location and the second week at the higher seeded.
Playoff Seeding
The number of teams that will make the playoffs in
each conference will be determined prior to the start of the season. The
typical number of team that make would be 14 teams for Conferences of 19 teams
of more, 12 teams for Conferences of 15 – 18 teams, 10 teams for Conferences of
13 or 14 teams, 8 teams for Conferences of 9 to 12 teams and all teams will
make the playoffs for 8 or less.
The playoff seeding will be as follows:
- In the
Conferences with 3 Divisions, the Winner of each division and the next
best record will be will be seeded 1st through 4th
by points, than the next x teams will be seeded by record 5th through xth.
- In
conferences with 2 Divisions, the winner of each division and the next 2
best records will be seeded 1st through 4th by
points. The Winner of the second division will
only be seeded higher than the 1st division if that team beat
those 1st division teams during the season in head-to-head
competition (ties will go to the 1st division). The next
x teams will be seeded by record 5th through xth.
- In
conferences with 4 Divisions, the winner of each division will be seeded 1st
through 4th by points, and then the next x teams will be seeded
by record 5th through xth.
- This is subject to change whenever the number of divisions changes
within a conference.
- The higher seeded teams will play at home, unless an
overcrowding situation exists. In
such cases teams with the higher win total will take precedence.
Rule 24 - Playoff Rules/Tiebreakers
Playoff Rules
Brackets will be distributed to each team prior to the start of the
playoffs. Teams that do not have their dues paid in full prior to the start of
the playoffs will not be eligibility to participate in the playoffs. Each
captain will receive a list of all playoff eligible players for the opposing
team prior to each match.
BOTH TEAM CAPTAINS
MUST CALL OR E-MAIL THE FINAL SCORES IMMEDIATELY AFTER THE MATCH IN ORDER TO BE
VALID. The number to call and e-mail address will be provided prior to the
start of the playoffs. Any team that
does not call by Noon Friday may be may be forced to play their next match away,
regardless of the outcome. This is so that teams that due respond accordingly,
can tell their players where they are playing next and we can get the playoff
results out quickly.
If a 180, C9, 6 Bulls, a 160 or Higher Start/Finish are
scored, the sheet must be signed by both captains and sent in to the League
Address. All other all-stars do not apply. Win points do not apply either.
Tiebreakers
For determining playoff positioning will be:
1.
Head to
head record
2.
Head to
head win points
3.
Highest
division, with division 1 being the highest
4.
Record
within similar division.
5. Teams total win/loss/tie record
6. A
playoff or coin toss will take place if any further ties remain.
In the event of a 12/12 tie there will be a tiebreaker
series of games to be played.
1 game of Singles 301 worth 1 point
1 game of Doubles Cricket worth 2
points
1 game of Doubles 501 worth 2
points
These games will take
place in this order. The first team to score 3 or more points wins the match.
The winner of the coin toss will have the option of either starting the 301
& 501 games or the cricket game only. The Home team has the right to call
the toss or defer. Prior to starting the tiebreaker, the line-ups for all three
games must be filled out. No player may play more than one game, must be 5
different players.
The League will award trophies only for playoff eligible players. All
Championship trophies are the responsibility
of the winning team captain. At the end of the regular season the Championship
trophies from the prior year’s conference winners must be given back to a
league officer to prepare for the new champions.
Awards given out at the annual banquet include:
- Season,
Playoff and Tournament C9’s, 180’s and 6 Bulls
- Season
Leaders in All-Stars and Win Points for each division
- Teams that
concluded the season in 1st place in their
division will get individual trophies. Second place teams will receive a team plague.
- Season High
Starts and High Finishes for each Conference
- Season
Streaks Leaders in 301, 501, 601, Doubles Cricket, Singles Cricket for
each Conference
- League
Tournament Winners and Runner-Ups
- Playoff
Runners-Ups, Finalists and Champions.
- Special
Awards (i.e. Life Time Achievement Award) are given out at the discretion
of the league officers.
If a team member is under the Legal drinking age, it
is the responsibility of the team captain to call the place where the match is
being held and check to see it if the minor will be allowed in the
establishment. If the owner of the establishment does not allow the minor in
the premises to play, then your team will need to have a substitute available.
The
League Logo as displayed on the first page of this document is property of the
A.B.C.D. league and Carl Russo. The League Logo may not be used in any way
without the express authorization of the A.B.C.D. league and Carl Russo.
The Darters “10 Commandments” For Keeping Score
1: The Scorekeeper Shall Not talk while keeping score.
2: The Scorekeeper Shall Not move about while keeping score, stand still.
3: The Scorekeeper Shall Not look at the shooter, stand facing the board.
4: The Scorekeeper Shall Not calls out a score, of one dart or all three---- unless
the shooter asks you.
5: The Scorekeeper Shall Not tells a shooter what to shoot for or what combination to
shoot, for an out.
6: The Scorekeeper Shall Not changes a score unless it is brought to the attention of
both shooters (teams).
7: The Scorekeeper Shall Not change a score - regardless - if that player (team) has
shot again and a second score written down. An error in a shooters score MUST
be corrected before the player (team) shoots again or it stands.
8: The Scorekeeper Shall Not leans out to see where a dart is or is going nor shall he
follow the dart with body or head movement.
9: The Scorekeeper Shall Not shows any sign of disgust or excitement while at the
scoreboard.
10: The Scorekeeper Shall Not change the side of the score
sheet of the players in three leg.